BLOG
Incoherent ramblings, devlogs, edgy philosophy and other topics of interest
After months of short yet consistent bursts of effort, the Skeleton Graphics Library version 2.0 is finally here!
This marks a very important milestone for the library as it is now in its first stable release with all it's promised features plus some more:
There were also many changes to the engine codebase to comply with better practices as well as to allow for almost total customization of the rendering pipeline. It was also stripped of all vestigial, legacy code that served as testing grounds for what today are features. See the CHANGELOG for a thorough list of the updates and this devlog entry for more information on the ver 2.0 release.
For the time being the project will be prioritizing stability, bug fixing, updating the available example programs and finishing its third official game, Risk Vector.
This marks a very important milestone for the library as it is now in its first stable release with all it's promised features plus some more:
There were also many changes to the engine codebase to comply with better practices as well as to allow for almost total customization of the rendering pipeline. It was also stripped of all vestigial, legacy code that served as testing grounds for what today are features. See the CHANGELOG for a thorough list of the updates and this devlog entry for more information on the ver 2.0 release.
For the time being the project will be prioritizing stability, bug fixing, updating the available example programs and finishing its third official game, Risk Vector.