Incoherent ramblings, devlogs, edgy philosophy and other topics of interest

[#24] [Fri, 23 Nov 2018 09:15:26 CST][sgl_devlog]
■ Porting to Windows

Even though SkeletonGL was originally planned as a UNIX exclusive library, it uses only the most stable and versatile cross-platform libraries with the intention of porting the engine to windows in the future.
Interestingly enough, Microsoft has been changing its policies towards other operating systems (UNIX ones in particular). I'm positive that soon enough, the compatibility of the most basic UNIX libraries will be thoroughly supported in Windows to facilitate the porting of all those open source projects that seem to almost exclusively blossom on free, open systems.
Who would've thought.