Incoherent ramblings, devlogs, edgy philosophy and other topics of interest

[#63] [Thu, 09 Jan 2020 19:32:49 CST][sgl_devlog]
■ Incoming v1.1 updates

Next update, I'll be adding instanced rendering to finally make the SkeletonGL toolkit feature complete. With sprite batching done, the focus will then shift to developing more example applications aka vidya games, some of which have been nothing more than hopeful daydreams precisely because SGL v1.0 lacks batching. While there are alternatives to get around having to rely on such advanced techniques, all game programming solutions must be flexible enough for the developer to have the last word.

Update will go live next week.