Incoherent ramblings, devlogs, edgy philosophy and other topics of interest

[#65] [Mon, 20 Jan 2020 04:52:05 CST][sgl_devlog]
■ SGL v1.1 Released

Admittedly late, but SGL ver 1.1 is finally done.
This update introduces a few bug fixes and sprite batching, which originally was supposed to be part of ver 1.0. The SGL_Renderer class can currently instance render sprites, pixels and lines, with a few more primitives coming in ver 1.12. For the time being I won't be cleaning away whatever development examples I test SGL with, they are good documentation after all.